An Introduction To The Game Of Golf
With our personal and business experience in the Golfing industry, we would like to express this, and what better way than on our website.
We have listed our top ten UK golf courses below.
We have rated these from 1 - 10 (1 being the highest)
Each course listed, we have played at, and our white wooden golf tees have been used during play.
Our top ten Golf Courses within the UK are:
1 The Old Course, St Andrews Fife
www.standrews.org.uk
2 Goodwood, West Sussex
www.goodwood.co.uk/golf
3 Kingsbarns, Fife
www.kingsbarns.com
4 Royal North Devon, Westward Ho!
www.royalnorthdevongolfclub.co.uk
5 Nefyn & District, North Wales
www.nefyn-golf-club.com
6 Wynyard, Cleveland
www.wynyardgolfclub.co.uk
7 Machrie Hotel & Golf Links, Islay
www.machrie.com
8 Royal Birkdale, Southport, Lancs
www.royal birkdale.com
9 Beacon Park, Skelmersdale, Lancs
www.beacon parkgolf.com
10 Doonbeg, Co Clare, Ireland
www.doonbeggolfclub.com

Keep It Safe
• Do not swing your club until you know that others in your group are at a safe distance.
Likewise, keep your distance when others are swinging. Be aware to steer clear of trouble.
• When practicing your swing, never swing in the direction of another player. There may be pebbles or twigs or other matter in the grass that could fly up and injure a playing partner.
• Do not hit the ball until you are certain that the group ahead of you is out of range.
• If your ball appears headed toward another player or another group, give them a warning by yelling out, "Fore!"
• Observe the safety suggestions posted in golf carts and drive carefully. Golf etiquette requires keeping your cart off the grass as much as possible.
• Never throw clubs in anger. In addition to being rude and childish, it could also be dangerous.
Maintain a Good Pace
• Keep the round moving by being prepared to hit your shot when it is your turn. You probably don't like waiting on other groups - don't make other groups wait on you.
• The player who is away hits first in a group. However, in friendly matches (as opposed to tournament play), this rule can be ignored in favor of "ready play" - players hit as they are ready. All players should agree to "ready play" before it is put into effect.
• Do not spend too much time looking for a lost ball, particularly if there is a group behind you ready to play. If you insist on taking the full five minutes alloted to look for lost balls, golf etiquette says wave up the group behind to allow them to play through.
• Always try to keep pace with the group ahead of you. If space opens in front of you, allow a faster group to play through.
• When two players in a cart hit to opposite sides of a hole, drive to first ball and drop off that player with his club, then drive to the second ball. After both players hit, meet up farther down the hole.
• When walking from your cart to your ball, take a couple clubs with you. Taking only one club, then having to return to the cart to retrieve a different club, is a huge time-waster.
• Always leave the putting green as soon as your group has finished putting.
Be Kind to the Course
• Observe cart rules. Some courses will post "cart path only" signs; others will ask you to observe the "90-degree rule." Do as you are told.
• Keep carts away from greens and hazards.
• Repair all divots.
• Repair all ball marks on the green.
• Always rake sand traps after hitting to erase your footprints and damage to the area where your ball was.
• Never take a divot on a practice swing.
And a Few More Golf Etiquette Hints
• Quiet, please! Never talk during another player's swing.
• Do not yell out following a shot. Even if boisterous behavior doesn't bother your playing partners, there are other people on the course who may be within earshot.
• Be aware of your shadow on the putting green. Don't stand in a place that causes your shadow to be cast across another player or that player's putting line.
• Never walk through a playing partner's putting line. Your footprints might alter the path of a partner's putt. Step over the putting line, or walk around (behind) the partner's ball.
Official rules of Golf
Rule 1: The Game
The holes on the course must be played in order (1 through 9, or 1 through 18) unless the committee says otherwise.
You must always play by the Rules. You are not allowed to change or ignore them.
Rule 2: Match Play
In match play, each hole is a separate contest. If you win the first hole, you are "one-up"; if you lose it, you are "one-down"; if you halve it, you are "all-square."
You have won the match when you are more holes up than there are left to play. For example, if you are three-up and there are only two holes left to play, you have won “three and two”.
Anyone you are playing against is your "opponent."
Rule 3: Stroke Play
In stroke play, the competitor with the lowest total score for the round (or rounds) is the winner.
You must play your ball into the hole before starting the next hole.
Anyone you are playing with is a “fellow-competitor”.
It is not possible to play match play and stroke play at the same time.
Rule 4/Rule 5: Clubs and the Ball
You may carry no more than fourteen clubs.
You may not change balls during the play of a hole unless a Rule allows it. However, if you damage your ball or it goes out of shape, you may change the ball after first consulting your opponent or fellow competitor.
Rule 6: Player’s Responsibilities
Read the notices given to you by the tournament officials.
Always use your correct handicap.
Know your tee-time or starting time, and be there ready to play at that time.
Make sure you can identify your own ball (put a mark on the ball in case someone else is using an identical ball).
In stroke play, make sure your score for each hole is correct and sign your card before returning it.
Don’t unduly delay play – keep up with the group in front. Keep playing unless there is danger from lightning, you become ill, or an official tells you to stop.
Rule 7: Practice
You may not hit a practice shot while playing a hole, or from any hazard. Normally, practice is not allowed on the course before a stroke event, but is allowed before a match. However, a committee may alter this rule so always check the conditions of competition.
Rule 8: Advice on How to Play
During a round, you may not ask anyone except your caddie or partner for advice on how to play. However, you may ask anyone about the Rules or the position of hazards or the flagstick.
You may not give advice to your opponent or fellow-competitor.
Don’t position any marker to indicate your line of play.
Rule 9: Advising Opponent on Strokes Taken
In match play, you must tell your opponent the number of strokes, including penalties, you have taken if you are asked.
Rule 10: The Order of Play
The player who has the lowest score on a hole has the right to play his/her ball first on the next hole. This is called the "honour."
While playing a hole, the player whose ball is farthest from the hole plays first.
In match play, if you play out of turn, your opponent may make you replay your shot. This is not so in stroke play.
Rule 11: Teeing Ground
Tee your ball between the tee-markers or a little behind them. You may tee your ball as far as two club lengths behind the markers.
If your ball accidentally falls off the tee before making your first stroke, you may replace it without penalty.
Rule 12: Finding Ball in Hazard/Identifying Ball
A hazard is any bunker (a hollow area containing sand) or water hazard (lake, stream, drainage ditch, etc).
In a bunker or water hazard, if sand or leaves cover your ball, you may remove enough of the sand or leaves to be able to see a part of the ball.
You may lift your ball to identify it anywhere except in a hazard.
You must tell your opponent or fellow competitor before you lift your ball to identify it.
Rule 13: Playing the Ball as It Lies
You must play the ball as it lies. You may not move it to a better spot.
You may not improve your lie by pressing down behind the ball. The club may be grounded only lightly behind the ball.
You may not improve the area of your stance, intended swing or line of play by bending or breaking anything growing, such as tree branches or long grass.
In a bunker you may not touch the sand, or in a water hazard touch the ground or water, with your club before or during your back swing.
In any hazard, you may not remove loose impediments (natural things such as leaves or twigs) but you may remove obstructions (artificial objects such as bottles or rakes.)
Rule 14: Striking the Ball
You must strike the ball fairly with the head of the club. You may not push, scrape or rake the ball, nor accept any assistance or use any artificial aid in making your stroke.
You must not hit your ball while it is moving.
Rule 15: Playing a Wrong Ball
In match play, if you play a ball that is not yours, you lose the hole. If you play the wrong ball in a hazard, there is no penalty and you must then play the right ball.
In stroke play, if you play a ball that is not yours, that is a two-stroke penalty. If you play the wrong ball in a hazard, you must then find and play out the hole with your own ball. If you do not do so, you are disqualified.
Rule 16: The Putting Green
If any part of your ball is touching the green, it is on the green.
When your ball is on the green, you may brush away leaves and other loose impediments, but otherwise do not touch your line of putt.
You may repair ball marks or old hole plugs, but do not repair marks made by spikes or shoes before playing.
You may not test the surface of the green by rolling a ball or scraping the surface.
Always mark your ball by putting a small coin or other marker behind it when you want to pick it up to clean it or get out of another player's way.
If your ball overhangs the edge of the hole you can wait ten seconds to see if it drops in. If it falls in after 10 seconds, add a penalty stroke to your score.
Rule 17: The Flagstick
If your ball is played from off the green, there is no penalty if your ball strikes the flagstick, provided no one is attending it.
If your ball is on the green, do not putt with the flagstick in the hole. Either take the flagstick out or ask another player to hold it and take it out when you play your ball. In match play, if you putt and your ball hits the flagstick when it is in the hole, you lose the hole. In stroke play, you must add two penalty strokes to your score.
Rule 18: Ball is Moved
If you or your partner touches or moves your ball on purpose or accidentally, add a penalty stroke to your score and replace the ball. If you don’t replace it, add two penalty strokes.
If someone or something else moves your ball there is no penalty, but you must replace it.
If the ball is moved by wind or water, you must play it as it lies.
If the ball moves once you have addressed the ball, add a penalty stroke and replace the ball.
Rule 19: Ball in Motion Deflected or Stopped
In match play, if your ball hits you, your partner, your caddie, or your equipment you lose the hole. In stroke play, you are penalized two strokes and you must play your ball as it lies.
In match play, if your ball hits your opponent, his caddie, or his equipment, there is no penalty; you may play the ball as it lies or replay the shot.
In stroke play, if your ball hits a fellow competitor, caddie, his equipment or anything else there is no penalty and the ball is played as it lies.
If your ball hits another ball and moves it, you must play your ball as it lies. The owner of the other ball must replace it. If your ball is on the green when you play and the ball that your ball hits is also on the green, you are penalized two strokes in stroke play. Otherwise, there is no penalty.
Rule 20: Lifting and Dropping the Ball
If you are going to lift your ball under a Rule and the Rule requires that the ball be replaced, you must put a ball-marker by the ball before you lift it.
When you drop a ball, stand erect and hold your arm out straight when dropping it.
If a dropped ball hits the ground and rolls into a hazard, out of a hazard, comes to rest more than two club-lengths from where it first struck a part of the course, nearer the hole or, if you are dropping away from an immovable obstruction or ground under repair, etc., back where the obstruction or ground under repair still interferes with your stance or swing, you must re-drop. If the same thing happens when you re-drop, you must place the ball where it struck the ground when it was re-dropped.
If you play a ball from a wrong place, you lose the hole in match play, or two penalty strokes in stroke play.
Rule 21: Cleaning the Ball
You may clean your ball when you lift it, with a few exceptions: when you are checking if it is unfit for play, identifying it, or if it interferes with another player’s play.
Rule 22: Ball Interfering with or Assisting Play
If another ball interferes with your swing or is on your line of play, you may ask the owner of the ball to lift it.
If your ball is near the hole and might assist another player, you may lift your ball.
Rule 23: Loose Impediments
Loose impediments are natural objects that are not growing or fixed -- such as leaves, twigs, branches, stones and insects. You may remove a loose impediment except when your ball and the loose impediment lie in a bunker or water hazard. (Exception see Rule 12-1) If your ball moves as a result of removing a loose impediment, you incur a penalty of one stroke unless your ball is on the putting green.
Rule 24: Obstructions
Obstructions are artificial or man-made objects. Bottles, cans, rakes, etc., are movable obstructions. Sprinkler heads, shelters, cart paths, etc., are immovable obstructions.
Movable obstructions anywhere on the course may be removed.
If the ball moves when moving an obstruction, there's no penalty and the ball must be replaced.
You may drop your ball away from an immovable obstruction if it interferes with your swing or stance. Find the nearest point not nearer the hole where the ball could be played without interference with your swing or stance. Drop the ball within one club-length of that point. Note: It is good practice not to pick up the ball until you have established the nearest point of relief.
Rule 25: Casual Water; Ground Under Repair; Animal Holes
Casual water is any temporary water caused by rain or over-watering. Ground under repair is any damaged area, which the Committee has marked as such.
If your ball or your stance is in casual water, ground under repair or a burrowing animal hole, you may either play the ball as it lies or find the nearest place not nearer the hole which gives you relief, and drop the ball within one club-length of that place.
If your ball is in casual water, etc., and you cannot find it, determine where the ball entered the area and drop a ball within one club-length of that place without penalty.
If your ball is on the wrong putting green, find the nearest place off the green, not nearer the hole, and drop the ball within one club-length of that place.
Rule 26: Water Hazards
Water hazard margins are identified by yellow stakes or lines. Lateral water hazard margins are identified by red stakes or lines.
If your ball is in a water hazard or a lateral water hazard, you may play it as it lies. If you cannot find it or do not wish to play it, add a penalty stroke and do one of the following: a. drop and play another ball from where you last played;
b. drop a ball behind the water hazard as far back as you wish on a straight line from the hole, keeping where your ball last crossed the hazard margin between the hole and where you drop the ball;
c. if it’s a lateral water hazard, you may also drop a ball within two club-lengths of where the ball last crossed the hazard margin, no nearer to the hole.
Rule 27: Ball Lost or Out of Bounds
A ball is lost if it is not found within five minutes after you first begin to search or you have put another ball into play.
A ball is out of bounds when all of it lies beyond the inside line of objects such as white stakes, or a fence or wall that marks the boundary of the course.
If your ball is lost or out of bounds, you must add a penalty stroke to your score and play another ball from where you played your last shot (known as “stroke and distance”).
If you think your ball may be lost or out of bounds, you may play a provisional ball from the place where your first ball was played. You must tell your opponent or fellow-competitor that you are playing a provisional ball and play it before you leave the area to look for the first ball.
If you cannot find your first ball or if it is out of bounds, you must count all the strokes with the first ball and provisional ball, add a penalty stroke and play out the hole with the provisional ball. If you find your first ball in bounds, you must continue play with it and pick up the provisional ball.
Rule 28: Ball Unplayable
If your ball is under a bush or in some other bad situation and you decide you cannot play it, add a penalty stroke and do one of the following: a. Go back to where you played the last shot and play a ball from there;
b. Go back on a straight line as far as you wish, keeping where the unplayable ball lay between the hole and where you drop the ball;
c. Measure two club-lengths from where the unplayable ball lay, drop a ball and play from there.
Rules 29, 30, 31, 32: Other Forms of Play
Threesomes, foursomes: Partners play alternately at one ball. If you play out of turn you lose the hole in match play (or incur two penalty strokes in stroke play). Penalties do not alter the order of play.
Three-ball, four-ball, better-ball: Each player plays his own ball. A player may play alone if his partner cannot be there. Partners may choose to play in any order.
Stableford: A stroke play event using a points-scoring system rather than total strokes. It is not necessary to hole out on every hole.
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